diff options
author | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2023-11-30 17:47:58 +0100 |
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committer | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2023-12-05 03:37:06 +0100 |
commit | c9cd5631e4b149f83c5a49c8fbf869cf2fb5b6a7 (patch) | |
tree | d09566a4132530ea65574a886540e0f258103017 /indra/newview/app_settings/shaders/class1/interface/copyF.glsl | |
parent | 54db4206e9302e7510bc4f103ff59714c1be942d (diff) | |
parent | 683bf84bb38adc88d4a4b7fedaed89b41fcac45e (diff) |
Merge branch 'main' into DRTVWR-489
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/copyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/copyF.glsl | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl new file mode 100644 index 0000000000..65d3c20091 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl @@ -0,0 +1,40 @@ +/** + * @file copyF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +in vec2 tc; + +uniform sampler2D depthMap; +uniform sampler2D diffuseMap; + +out vec4 frag_color; + +void main() +{ + frag_color = texture(diffuseMap, tc); +#if defined(COPY_DEPTH) + gl_FragDepth = texture(depthMap, tc).r; +#endif +} + |