diff options
author | Dave Parks <davep@lindenlab.com> | 2023-01-09 18:12:54 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-01-09 18:12:54 -0600 |
commit | a2d17d3c1e5a62f10ab3922b6b12f909f1cd4682 (patch) | |
tree | 1010a8f928b2e25bd06cff12b83c9b8be39cd9b0 /indra/newview/app_settings/shaders/class1/interface/copyF.glsl | |
parent | a710bf9067bd4c4217b9febc0ad277a1636ec882 (diff) |
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/copyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/copyF.glsl | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/copyF.glsl b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl new file mode 100644 index 0000000000..764bace621 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/copyF.glsl @@ -0,0 +1,40 @@ +/** + * @file copyF.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +in vec2 tc; + +uniform sampler2D depthMap; +uniform sampler2D diffuseMap; + +out vec4 frag_color; + +void main() +{ + frag_color = texture(diffuseMap, tc); +#if COPY_DEPTH + gl_FragDepth = texture(depthMap, tc).r; +#endif +} + |