diff options
author | Oz Linden <oz@lindenlab.com> | 2012-07-31 14:55:15 -0400 |
---|---|---|
committer | Oz Linden <oz@lindenlab.com> | 2012-07-31 14:55:15 -0400 |
commit | df93749819c503a66bc0ad34aeb1c7bed3746df2 (patch) | |
tree | 9bc6ae94c08fd881b8a73bfc0bc4ea79169ebf9e /indra/newview/app_settings/shaders/class1/interface/clipV.glsl | |
parent | 764d1e3cafa3e86f1f44a4c2bec0705879b9da38 (diff) | |
parent | b8bac66a0f8c392a221ad2c64611e2a55de82339 (diff) |
merge up to latest viewer-development
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/clipV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/clipV.glsl | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/clipV.glsl b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl new file mode 100644 index 0000000000..e376b25a71 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/clipV.glsl @@ -0,0 +1,38 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +uniform mat4 modelview_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec3 vary_position; + +void main() +{ + vary_position = (modelview_matrix*vec4(position.xyz,1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + |