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author | Baker Linden <baker@lindenlab.com> | 2014-03-11 16:32:23 -0700 |
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committer | Baker Linden <baker@lindenlab.com> | 2014-03-11 16:32:23 -0700 |
commit | 6137e120d1836ea37ea8f5f6723d86db94f31bd8 (patch) | |
tree | 16341e6203400d52e89189d96206c26e899dbe44 /indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl | |
parent | b0c1dd4790847364ebcab1cb1d4103500f64072e (diff) | |
parent | cb91708332b8b8ddfe27808602ec5f43f11c24c2 (diff) |
3.7.4. merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl new file mode 100644 index 0000000000..1936e0dcaa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/benchmarkF.glsl @@ -0,0 +1,39 @@ +/** + * @file benchmarkF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +VARYING vec2 tc0; + +void main() +{ + frag_color = texture2D(diffuseMap, tc0); +} |