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| author | Dave Parks <davep@lindenlab.com> | 2024-11-12 17:26:38 -0600 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-12 15:26:38 -0800 | 
| commit | 2b255535efbce4634cdd2c671f597774e1783372 (patch) | |
| tree | 24be217e4002dcb9ee7d78df4d305a4740038a68 /indra/newview/app_settings/shaders/class1/gltf | |
| parent | 13c0708cc70078e5118dd88de57d4ffd52f85024 (diff) | |
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
* OpenGL 3.3 compatibility pass.  Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/gltf')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl | 4 | 
1 files changed, 3 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl index ac4ff50552..1d8a92bac7 100644 --- a/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl +++ b/indra/newview/app_settings/shaders/class1/gltf/pbrmetallicroughnessF.glsl @@ -64,6 +64,8 @@ in vec2 base_color_uv;  in vec2 emissive_uv;  void mirrorClip(vec3 pos); +vec4 encodeNormal(vec3 norm, float gbuffer_flag); +  vec3 linear_to_srgb(vec3 c);  vec3 srgb_to_linear(vec3 c);  // ================================== @@ -241,7 +243,7 @@ void main()  #else      frag_data[0] = max(vec4(basecolor.rgb, 0.0), vec4(0));      frag_data[1] = max(vec4(orm.rgb,0.0), vec4(0)); -    frag_data[2] = vec4(norm, GBUFFER_FLAG_HAS_PBR); +    frag_data[2] = encodeNormal(norm, GBUFFER_FLAG_HAS_PBR);      frag_data[3] = max(vec4(emissive,0), vec4(0));  #endif  #endif | 
