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authorDave Parks <davep@lindenlab.com>2024-06-10 10:43:38 -0500
committerGitHub <noreply@github.com>2024-06-10 10:43:38 -0500
commit227e9be06832515fd10eb496d4a2a4528d1ebd92 (patch)
treedfe366ee3ea6c4fe4b08dc080fd07313e279a7d5 /indra/newview/app_settings/shaders/class1/environment
parent33ddedd6b557ed9130dd8cd3b8327a697614a3ac (diff)
#1654 generate normals and tangents according to gltf specification (#1662)
* Disable unloading of objects in background. * Add unlit GLTF shader variant
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment')
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 7e1d906878..d7f6d20547 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
- uniform sampler2D exposureMap;
-
vec3 srgb_to_linear(vec3 cs)
{
vec3 low_range = cs / vec3(12.92);