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authorBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2008-02-27 18:58:14 +0000
commit6d52efe452aa8469e0343da1c7d108f3f52ab651 (patch)
treea87be48e9840d7fc1f7ee514d7c7f994e71fdb3c /indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
parent6027ad2630b8650cabcf00628ee9b0d25bedd67f (diff)
Merge of windlight into release (QAR-286). This includes all changes in
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl')
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diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
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+/**
+ * @file underWaterF.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+uniform sampler2D diffuseMap;
+uniform sampler2D bumpMap;
+uniform sampler2D screenTex;
+
+uniform float refScale;
+uniform vec4 waterFogColor;
+
+//bigWave is (refCoord.w, view.w);
+varying vec4 refCoord;
+varying vec4 littleWave;
+varying vec4 view;
+
+void main()
+{
+ vec4 color;
+
+ //get bigwave normal
+ vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0;
+
+ //get detail normals
+ vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75;
+ dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25;
+
+ //interpolate between big waves and little waves (big waves in deep water)
+ wavef = (wavef+dcol)*0.5;
+
+ //crunch normal to range [-1,1]
+ wavef -= vec3(1,1,1);
+
+ //figure out distortion vector (ripply)
+ vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
+ distort = distort+wavef.xy*refScale;
+
+ vec4 fb = texture2D(screenTex, distort);
+
+ gl_FragColor.rgb = mix(waterFogColor.rgb, fb.rgb, waterFogColor.a * 0.001 + 0.999);
+ gl_FragColor.a = fb.a;
+}