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author | Graham Linden <graham@lindenlab.com> | 2018-11-15 09:49:36 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-11-15 09:49:36 -0800 |
commit | a0a1d93fb6a74149bbef57f1d1489510247110ca (patch) | |
tree | 5168fb28fdd43d30445861cc60ad40131cc3f2b8 /indra/newview/app_settings/shaders/class1/environment/terrainV.glsl | |
parent | 8558ce5c600b810356010ba3cd6d534ef22f4081 (diff) |
Merge 6ish
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/terrainV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/terrainV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index d09c5f9247..4d6f0c67a5 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -71,7 +71,7 @@ void main() /// Potentially better without it for water. pos /= pos.w; - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1), vec4(0)); vertex_color = color; |