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authorGraham Linden <graham@lindenlab.com>2018-11-15 09:49:36 -0800
committerGraham Linden <graham@lindenlab.com>2018-11-15 09:49:36 -0800
commita0a1d93fb6a74149bbef57f1d1489510247110ca (patch)
tree5168fb28fdd43d30445861cc60ad40131cc3f2b8 /indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
parent8558ce5c600b810356010ba3cd6d534ef22f4081 (diff)
Merge 6ish
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/terrainV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
index d09c5f9247..4d6f0c67a5 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl
@@ -71,7 +71,7 @@ void main()
/// Potentially better without it for water.
pos /= pos.w;
- vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0));
+ vec4 color = calcLighting(pos.xyz, norm, vec4(1), vec4(0));
vertex_color = color;