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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-01 10:59:45 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2010-09-01 10:59:45 -0400 |
commit | e3fec30097a28689a7022d06005d7d59a3004f0c (patch) | |
tree | e143c9775e3c2867bb95b7726598f5b057a04770 /indra/newview/app_settings/shaders/class1/environment/terrainF.glsl | |
parent | d8fd52341a2ff47c6f929540628f2f0017c8b185 (diff) |
CTS-231 WIP create new ARC algorithm to be more accurate and account for meshes
First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/terrainF.glsl')
0 files changed, 0 insertions, 0 deletions