diff options
author | Brad Kittenbrink <brad@lindenlab.com> | 2022-11-28 16:24:53 -0800 |
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committer | Brad Kittenbrink <brad@lindenlab.com> | 2022-11-28 16:24:53 -0800 |
commit | a887c486b4064e66f6ba190633ccfd7f319ae855 (patch) | |
tree | ef510c087f4b5f568357e998aeffe5dc86bd945c /indra/newview/app_settings/shaders/class1/environment/moonV.glsl | |
parent | 47166eba9e77130835d4a7ba5d116f538b50d375 (diff) | |
parent | 0b188ac04ecdb1d620a427eacbf5fc089e0accc8 (diff) |
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/moonV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/moonV.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl new file mode 100644 index 0000000000..75ad251fac --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl @@ -0,0 +1,37 @@ +/** + * @file class1\environment\moonV.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = texcoord0; +} + |