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author | Merov Linden <merov@lindenlab.com> | 2012-06-08 17:29:56 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2012-06-08 17:29:56 -0700 |
commit | ac6f0304c51b6b8c8e4414ff1bc254be78f0845d (patch) | |
tree | 0b211c8c84ff92e6cdbeeb8d0197314e4821a60c /indra/newview/app_settings/shaders/class1/effects | |
parent | 1aba6c119ef05a4cfd91325c8455dc8c60098746 (diff) | |
parent | cdb57cb299097b203581a6ef99840350831c321c (diff) |
Merge pull from richard/viewer-chui
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowF.glsl | 6 |
2 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d792224..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323c..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } |