diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-02-13 19:53:39 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-02-13 19:53:39 -0600 | 
| commit | 60fa5c3d4e23967d1ecd1e5189685ca94223cfb4 (patch) | |
| tree | 1aa840872ebc14061afcacfc74a76a795305d21e /indra/newview/app_settings/shaders/class1/effects | |
| parent | 7206160fb5d1e8ef2e7fa4d037f34ba1633b0981 (diff) | |
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 952706841d..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -28,7 +28,7 @@  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else -#define frag_color gl_FragColor; +#define frag_color gl_FragColor  #endif  uniform sampler2DRect diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 289c5b367f..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -26,7 +26,7 @@  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_color;  #else -#define frag_color gl_FragColor; +#define frag_color gl_FragColor  #endif  uniform sampler2D diffuseMap; | 
