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authorDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
committerDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
commit530981a2149a74e1dc003cea1bbc9dc392fcae60 (patch)
treef629a2dbc004d23e0f9f056366290e397ec51caf /indra/newview/app_settings/shaders/class1/effects
parent7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 (diff)
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl4
2 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
index b5f6cb62d9..628489296f 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
@@ -23,13 +23,15 @@
* $/LicenseInfo$
*/
+uniform mat4 modelview_projection_matrix;
+
attribute vec3 position;
attribute vec2 texcoord0;
void main()
{
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position, 1.0);
gl_TexCoord[0].xy = texcoord0;
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index e8fd7a796d..615ca6a0b4 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -23,6 +23,8 @@
* $/LicenseInfo$
*/
+uniform mat4 modelview_projection_matrix;
+
attribute vec3 position;
attribute vec2 texcoord0;
@@ -30,7 +32,7 @@ uniform vec2 glowDelta;
void main()
{
- gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position, 1.0);
gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5);
gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5);