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authorDave Parks <davep@lindenlab.com>2011-08-19 16:34:34 -0500
committerDave Parks <davep@lindenlab.com>2011-08-19 16:34:34 -0500
commit233e42b3314c17b2e24334587d960af6e3dc963c (patch)
tree480e571bf913bb0743c3c6c6ce846a69aa405504 /indra/newview/app_settings/shaders/class1/effects
parent0e496309d6cb7581c9f69b7da244699c382750ac (diff)
parent80398b3ccb0c4a6ff3ac20b3565619fe5cecc2f9 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl21
3 files changed, 16 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index e827863436..c5ca9f4804 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -37,7 +37,6 @@ uniform float warmthAmount;
void main()
{
vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy);
-
/// CALCULATING LUMINANCE (Using NTSC lum weights)
/// http://en.wikipedia.org/wiki/Luma_%28video%29
float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) );
@@ -45,4 +44,5 @@ void main()
gl_FragColor.rgb = col.rgb;
gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha);
+
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
index 8db6d1bf24..b5f6cb62d9 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl
@@ -23,11 +23,13 @@
* $/LicenseInfo$
*/
+attribute vec3 position;
+attribute vec2 texcoord0;
void main()
{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
- gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;
+ gl_TexCoord[0].xy = texcoord0;
}
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index a5aacc0196..e8fd7a796d 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -23,20 +23,21 @@
* $/LicenseInfo$
*/
-
+attribute vec3 position;
+attribute vec2 texcoord0;
uniform vec2 glowDelta;
void main()
{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0);
- gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5);
- gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5);
- gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5);
- gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5);
- gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5);
- gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5);
- gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5);
- gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5);
+ gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5);
+ gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5);
+ gl_TexCoord[2].xy = texcoord0 + glowDelta*(-1.5);
+ gl_TexCoord[3].xy = texcoord0 + glowDelta*(-0.5);
+ gl_TexCoord[0].zw = texcoord0 + glowDelta*(0.5);
+ gl_TexCoord[1].zw = texcoord0 + glowDelta*(1.5);
+ gl_TexCoord[2].zw = texcoord0 + glowDelta*(2.5);
+ gl_TexCoord[3].zw = texcoord0 + glowDelta*(3.5);
}