diff options
| author | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:43:42 -0500 |
| commit | 224217dae82ad5f5127c511de6c7237fa81f36bb (patch) | |
| tree | dcac313b4655fceac4f710e764fa6cf437475040 /indra/newview/app_settings/shaders/class1/effects | |
| parent | b187aeb8f177bd76e792652e773617beff18b47b (diff) | |
| parent | 302f4085a5f9fd7b5267fd573a8e15f890cfe573 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowF.glsl | 6 |
2 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d792224..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323c..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } |
