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authorDave Parks <davep@lindenlab.com>2011-09-24 03:09:32 -0500
committerDave Parks <davep@lindenlab.com>2011-09-24 03:09:32 -0500
commit183fe0d14c48ebeb174567304cea197e7ea443fa (patch)
treeee233f301b9e7ce7b03d1c83af93aec9dfc1fd71 /indra/newview/app_settings/shaders/class1/effects
parent2b604adf7bd20bbd78fce38ed44e2eba1ff1cdc8 (diff)
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl2
3 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
index b2d3a135ba..9a3d792224 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl
@@ -25,7 +25,7 @@
#extension GL_ARB_texture_rectangle : enable
-#ifndef gl_FragColor
+#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
index 18b6e503e1..ec4e2ae4d5 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl
@@ -26,7 +26,7 @@
#extension GL_ARB_texture_rectangle : enable
#extension GL_ARB_texture_multisample : enable
-#ifndef gl_FragColor
+#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 8e83e53b78..90bb84323c 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-#ifndef gl_FragColor
+#ifdef DEFINE_GL_FRAGCOLOR
out vec4 gl_FragColor;
#endif