diff options
| author | mobserveur <mobserveur@gmail.com> | 2025-09-11 18:50:58 +0200 | 
|---|---|---|
| committer | mobserveur <mobserveur@gmail.com> | 2025-09-11 18:50:58 +0200 | 
| commit | 067d83b640d3fae45098ef8bc71e913c1eb65a44 (patch) | |
| tree | 245cee2165d49b9c593d47f14f753c8e20373ae5 /indra/newview/app_settings/shaders/class1/effects | |
| parent | ccf0114f36968d6cf6dfb11e1c5a035406314924 (diff) | |
Fix for multithreaded textures on Mac and more optimisations
This commit fixes an issue with the multithreaded textures option on Mac
and adds some more optimisations.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl | 12 | 
1 files changed, 10 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl index d878ab053e..66d86eec1f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/bloomExtractF.glsl @@ -2,7 +2,7 @@ out vec4 frag_color;  uniform sampler2D diffuseMap;  uniform sampler2D bloomExtractORM; // orm -uniform sampler2D bloomExtractEmissive; // emissive +//uniform sampler2D bloomExtractEmissive; // emissive  uniform sampler2D bloomExtractEmissive2; // emissive 2  uniform float bloomExtractBrightness = 0.9; @@ -15,6 +15,12 @@ void main()  {      vec4 col = texture(diffuseMap, vary_texcoord0.xy); +    if(col.a > 0.001) +    { +        discard; +        return; +    } +      //int valid = 0;      //float brightness = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));      float brightness = dot(col.rgb, vec3(0.3, 0.5, 0.2)); @@ -25,14 +31,16 @@ void main()          return;      } +    /*      vec3 emi = texture(bloomExtractEmissive, vary_texcoord0.xy).rgb;      if(emi.r + emi.g + emi.b > 0.01)      {          discard;          return;      } +    */ -    emi = texture(bloomExtractEmissive2, vary_texcoord0.xy).rgb; +    vec3 emi = texture(bloomExtractEmissive2, vary_texcoord0.xy).rgb;      if(emi.r + emi.g + emi.b > 0.01)      {          discard; | 
