diff options
| author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
|---|---|---|
| committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
| commit | e4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch) | |
| tree | 87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl | |
| parent | 20bc02d2544320a5ad99c61b8d012608319e3161 (diff) | |
| parent | d8aa31d10a89aa826cc549594c083a054a2ad967 (diff) | |
merged .hgtags
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl deleted file mode 100644 index c2cc8ed567..0000000000 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file glowExtractF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseMap; -uniform float minLuminance; -uniform float maxExtractAlpha; -uniform vec3 lumWeights; -uniform vec3 warmthWeights; -uniform float warmthAmount; - -void main() -{ - ivec2 itc = ivec2(gl_TexCoord[0].xy); - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; i++) - { - vec4 col = texelFetch(diffuseMap, itc, i); - - /// CALCULATING LUMINANCE (Using NTSC lum weights) - /// http://en.wikipedia.org/wiki/Luma_%28video%29 - float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); - float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - - fcol += vec4(col.rgb, max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha)); - } - - gl_FragColor = fcol/samples; -} |
