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authormobserveur <mobserveur@gmail.com>2025-08-30 01:59:43 +0200
committermobserveur <mobserveur@gmail.com>2025-08-30 01:59:43 +0200
commit7f0c81918575d3f05e4eadc160b600eaa8b383d1 (patch)
tree4c6bb40e93e38bb8a32964380f97ac2a06490b11 /indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
parent03140ed619c5d49eb3851284ae53bbea73a8b831 (diff)
Performance Optimisations, Bloom effect, Visuals Panel
This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
new file mode 100644
index 0000000000..31a6e10fa4
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/effects/bloomCombineF.glsl
@@ -0,0 +1,23 @@
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+
+uniform sampler2D diffuseMap;
+uniform sampler2D bloomBlurredMap;
+
+uniform float bloomStrength;
+
+void main()
+{
+ vec4 hdrColor = texture(diffuseMap, vary_texcoord0);
+ vec3 bloomColor = texture(bloomBlurredMap, vary_texcoord0).rgb;
+ vec4 result = vec4(0.0);
+
+ result.r = min(hdrColor.r + bloomStrength * bloomColor.r, 1.0);
+ result.g = min(hdrColor.g + bloomStrength * bloomColor.g, 1.0);
+ result.b = min(hdrColor.b + bloomStrength * bloomColor.b, 1.0);
+ result.a = hdrColor.a;
+
+ //bloomColor += hdrColor.rgb;
+ frag_color = result;
+} \ No newline at end of file