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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 |
commit | e996eab27850d635461e919549060da569e9dc6b (patch) | |
tree | 52a8f907a9462e3507813e5eab831ca22a2a58fe /indra/newview/app_settings/shaders/class1/deferred | |
parent | f413146843a9de666087a8f3dd26e4dd191bd9f2 (diff) |
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection instead of a reflection
Disable screen-space shiny while I chew on it some more.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index bf5dd4155c..ef61491826 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -286,6 +286,7 @@ void main() float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + /* // screen-space cheap fakey reflection map // vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -325,6 +326,8 @@ void main() vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; vec3 ssshiny = (refprod * spec.a); ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); // add the two types of shiny together col += (ssshiny + dumbshiny) * spec.rgb; |