diff options
| author | mobserveur <mobserveur@gmail.com> | 2025-09-08 17:26:53 +0200 | 
|---|---|---|
| committer | mobserveur <mobserveur@gmail.com> | 2025-09-08 17:26:53 +0200 | 
| commit | ccf0114f36968d6cf6dfb11e1c5a035406314924 (patch) | |
| tree | 50edc786a62ee0b1e2aa6bf06251b655806123f3 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 7f0c81918575d3f05e4eadc160b600eaa8b383d1 (diff) | |
Optimisations and experimental HDR display support on mac
This commit completes the previous ones for performance optimisations,
and adds HDR display support on mac
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
4 files changed, 59 insertions, 18 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl new file mode 100644 index 0000000000..7107cfcbce --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl @@ -0,0 +1,55 @@ +/** + * @file postDeferredGammaCorrect.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +uniform sampler2D diffuseRect; + +uniform float gamma = 2.2; +uniform float mpHDRBoost; + +in vec2 vary_fragcoord; + +vec3 clampHDRRange(vec3 color); + +vec3 HDRDisplayGamma(vec3 linearRGB) +{ +    bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308)); +    vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055); +    vec3 lower = linearRGB * vec3(12.92); + +    return mix(higher, lower, cutoff); +} + +void main() +{ +    vec4 diff = texture(diffuseRect, vary_fragcoord); +    diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb); +    diff.rgb = clampHDRRange(diff.rgb); +    frag_color = diff; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index 60a8300352..fdb77cce6e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1351,10 +1351,6 @@ float4 SMAABlendingWeightCalculationPS(float2 texcoord,  //-----------------------------------------------------------------------------  // Neighborhood Blending Pixel Shader (Third Pass) -vec3 srgb_to_linear(vec3 cs); -vec4 srgb_to_linear4(vec4 cs); -vec3 linear_to_srgb(vec3 cl); -  float4 SMAANeighborhoodBlendingPS(float2 texcoord,                                    float4 offset,                                    SMAATexture2D(colorTex), @@ -1373,7 +1369,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,      SMAA_BRANCH      if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {          float4 color = SMAASampleLevelZero(colorTex, texcoord); -        color.rgb = srgb_to_linear(color.rgb);          #if SMAA_REPROJECTION          float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1382,8 +1377,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          color.a = sqrt(5.0 * length(velocity));          #endif -        color.rgb = linear_to_srgb(color.rgb); -          return color;      } else {          bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1400,15 +1393,8 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          // We exploit bilinear filtering to mix current pixel with the chosen          // neighbor: -        //float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); -        //color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw); -        float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); -        color.rgb = srgb_to_linear(color.rgb); -        color = blendingWeight.x * color; - -        float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); -        color2.rgb = srgb_to_linear(color2.rgb); -        color += blendingWeight.y * color2; +        float4 color = blendingWeight.x * SMAASampleLevelZero(colorTex, blendingCoord.xy); +        color += blendingWeight.y * SMAASampleLevelZero(colorTex, blendingCoord.zw);          #if SMAA_REPROJECTION          // Antialias velocity for proper reprojection in a later stage: @@ -1419,7 +1405,6 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,          color.a = sqrt(5.0 * length(velocity));          #endif -        color.rgb = linear_to_srgb(color.rgb);          return color;      }  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index 4ccc6f54a8..197ce48a45 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -30,7 +30,7 @@ out vec4 frag_color;  uniform sampler2D diffuseRect;  uniform float gamma; -uniform vec2 screen_res; +//uniform vec2 screen_res;  in vec2 vary_fragcoord;  vec3 linear_to_srgb(vec3 cl); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index c05b4eed7a..8ee53e3ae4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -79,6 +79,7 @@ void main()      vec4 diff = texture(diffuseRect, vary_fragcoord.xy);  #ifdef HAS_NOISE +      vec2 tc = vary_fragcoord.xy*screen_res*4.0;      vec3 seed = (diff.rgb+vec3(1.0))*vec3(tc.xy, tc.x+tc.y);      vec3 nz = vec3(noise(seed.rg), noise(seed.gb), noise(seed.rb)); | 
