diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-05-16 09:23:07 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-05-16 09:23:07 -0700 | 
| commit | cce6254aec2de6606b4940d961cef6cceb549d61 (patch) | |
| tree | 8e7622754be499e731199a4b660f6f8c4f032088 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 8d30b644f2a9620e361ead27367e49ce700d318e (diff) | |
SL-11085
Modify new spec response to better match old gloss response curve.
Tuned at 255, 192, 160, 128, 64, and 32 glossiness.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 8 | 
2 files changed, 8 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index dabdf69681..0880a73b26 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -357,10 +357,10 @@ vec3 post_diffuse = color.rgb;          if (nh > 0.0)          {              float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -            vec3 speccol = sun_contrib*scol*spec.rgb / 16.0f; -            speccol = clamp(speccol, vec3(0), vec3(1)); -            bloom = dot(speccol, speccol); -            color += speccol; +            vec3 sp = sun_contrib*scol / 16.0f; +            sp = clamp(sp, vec3(0), vec3(1)); +            bloom = dot(sp, sp) / 6.0; +            color += sp * spec.rgb;          }      } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 4e8062977d..4a6dbc0313 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -143,10 +143,10 @@ vec3 post_diffuse = color.rgb;              if (nh > 0.0)              {                  float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -                vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0f; -                speccol = clamp(speccol, vec3(0), vec3(1)); -                bloom += dot(speccol, speccol); -                color += speccol; +                vec3 sp = sun_contrib*scontrib / 16.0; +                sp = clamp(sp, vec3(0), vec3(1)); +                bloom += dot(sp, sp) / 6.0; +                color += sp * spec.rgb;              }          } | 
