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authorPtolemy <ptolemy@lindenlab.com>2022-08-16 09:38:44 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-08-16 09:38:44 -0700
commitb8c46f9615bffa0e6aeb909924c39581b160fdef (patch)
tree75b5e720bc04cc5e4baca2d6969783fc9912ca63 /indra/newview/app_settings/shaders/class1/deferred
parentc707b4015f83ef4623fdb0454160f79ec235abcf (diff)
parentaea4ba7ab78d931a5056735893103f125a293cc2 (diff)
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl7
2 files changed, 4 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 7e29ada205..a1cab87092 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -1,5 +1,5 @@
/**
- * @file bumpV.glsl
+ * @file materialV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
index 82338069a8..a2606ed771 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -78,24 +78,23 @@ VARYING vec2 vary_texcoord0;
void main()
{
- vec4 pos4 = vec4(position,1.0);
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
- vec3 pos = (mat*pos4).xyz;
+ vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
- gl_Position = projection_matrix*pos4;
+ gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = modelview_projection_matrix * pos4;
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;