diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 | 
| commit | b143aa96fcd6d16558464c98bcfd9984f7d29750 (patch) | |
| tree | 72645408a6a4f8f179a1c668f530d3844d6558dd /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 4e9111bbd49e9c5f84be5dc82949dd0ec1f6a03b (diff) | |
SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
3 files changed, 3 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index dbd7abd7e5..b439fbbff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -223,8 +223,7 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    //ambient = max(getAmbientClamp(), ambient); // keeps shadows dark -    ambient = 1.0 - ambient; +    ambient = min(getAmbientClamp(), 1.0 - ambient);      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 7533762a96..274d1818f0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -320,8 +320,7 @@ void main()      float ambient = da;      ambient *= 0.5;      ambient *= ambient; -    //ambient = max(getAmbientClamp(), ambient); -    ambient = 1.0 - ambient; +    ambient = min(getAmbientClamp(), 1.0 - ambient);      vec3 sun_contrib = min(final_da, shadow) * sunlit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b6e3951ee3..2a24915ade 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -106,8 +106,7 @@ void main()          float ambient = da;          ambient *= 0.5;          ambient *= ambient; -        //ambient = max(getAmbientClamp(), ambient); -        ambient = 1.0 - ambient; +        ambient = min(getAmbientClamp(), 1.0 - ambient);          vec3 sun_contrib = final_da * sunlit; | 
