diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-11 09:36:01 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-02-11 09:36:01 -0800 |
commit | aafa561215b7b69a72d00ed709d6411f6438474d (patch) | |
tree | a9063b0bd31c0c1932b3193b1164f32e561c4975 /indra/newview/app_settings/shaders/class1/deferred | |
parent | 3e0c9087cd6b26a64831f99bf9be05daa1dec510 (diff) |
SL-10500
Replace clamp on height in atmospherics calcs on fragment shader path.
Fix colorspace conversions in material shaders in forward rendering mode.
Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl | 6 |
2 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 09bb6c5bb8..c8f4d7c570 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -42,6 +42,9 @@ vec3 scaleSoftClipFrag(vec3 l); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); +vec3 srgb_to_linear(vec3 cs); +vec3 linear_to_srgb(vec3 cs); + #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) #ifdef DEFINE_GL_FRAGCOLOR @@ -199,7 +202,7 @@ void main() #endif #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - vec3 gamma_diff = diffcol.rgb; + vec3 gamma_diff = linear_to_srgb(diffcol.rgb); #endif #if HAS_SPECULAR_MAP @@ -332,6 +335,7 @@ void main() } col = atmosFragLighting(col, additive, atten); + col = scaleSoftClipFrag(col); vec3 npos = normalize(-pos.xyz); @@ -352,7 +356,8 @@ void main() glare = min(glare, 1.0); float al = max(diffcol.a,glare)*vertex_color.a; - col = scaleSoftClipFrag(col); + //convert to gamma space for display on screen + col.rgb = linear_to_srgb(col.rgb); #ifdef WATER_FOG vec4 temp = applyWaterFogView(pos, vec4(col.rgb, al)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl index cbc19bbba3..058e939ec8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl @@ -44,8 +44,8 @@ vec3 linear_to_srgb(vec3 cl); void main() { - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); - diff.rgb = linear_to_srgb(diff.rgb); - frag_color = diff; + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord); + diff.rgb = linear_to_srgb(diff.rgb); + frag_color = diff; } |