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author | Erik Kundiman <erik@megapahit.org> | 2024-10-01 11:22:55 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-10-01 11:22:55 +0800 |
commit | a42a77f0aacf5878f29edafc42b8b230dc290bb6 (patch) | |
tree | 2c60912e71a8a5da81d429daf9525aeaf0c23ceb /indra/newview/app_settings/shaders/class1/deferred | |
parent | 950c818d42e539c429b7a8702e3441e6dbaae7ec (diff) |
Rename uniform vec4 color to color4
to avoid name clash with the uniform vec3 color somewhere else.
I've tested this and everything seemed okay. Just revert this if it
causes trouble.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl index 5c09950712..0c6655e7f4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -25,14 +25,14 @@ out vec4 frag_data[4]; -uniform vec4 color; +uniform vec4 color4; uniform sampler2D diffuseMap; in vec2 vary_texcoord0; void main() { - frag_data[0] = color*texture(diffuseMap, vary_texcoord0.xy); + frag_data[0] = color4*texture(diffuseMap, vary_texcoord0.xy); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS); frag_data[3] = vec4(0); |