diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-06-04 11:47:55 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2020-06-04 11:48:51 -0700 |
commit | 9529c81f260f914962d7036ee36e03d0945f757f (patch) | |
tree | e8ca24bfd3195f8f912363223ffd95a1b4175d14 /indra/newview/app_settings/shaders/class1/deferred | |
parent | d1ed4deba0a8d895a78c871b551b47c353d54ab8 (diff) |
SL-13804: Fix clouds flipped along East/West axis to match texture preview Cloud Image and direction to match Cloud Scroll
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index caa4fe1f65..18746c5b28 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -78,7 +78,15 @@ void main() gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); // Texture coords - vary_texcoord0 = texcoord0; +// vary_texcoord0 = texcoord0; + + // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll + // Keep in Sync! + // * indra\newview\llsettingsvo.cpp + // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl + // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl + vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); + vary_texcoord0.xy -= 0.5; vary_texcoord0.xy /= cloud_scale; vary_texcoord0.xy += 0.5; |