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authorErik Kundiman <erik@megapahit.org>2025-09-09 12:51:38 +0800
committerErik Kundiman <erik@megapahit.org>2025-09-09 12:51:38 +0800
commit8a9a3dc9d760db37bb963d3e5bfadafdd94ee08d (patch)
tree22f2533527d63df3736c638c4b9c7a8059ecb4ec /indra/newview/app_settings/shaders/class1/deferred
parent50fb526c1011d0dd623e312ff70365e32a6d50a7 (diff)
parent12743eca6958b897d7eb3f0cf791ad8ada3fc790 (diff)
Merge branch 'main' into 2025.06
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl55
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl4
11 files changed, 78 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl
new file mode 100644
index 0000000000..7107cfcbce
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/MPHDRDisplayGammaF.glsl
@@ -0,0 +1,55 @@
+/**
+ * @file postDeferredGammaCorrect.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+uniform sampler2D diffuseRect;
+
+uniform float gamma = 2.2;
+uniform float mpHDRBoost;
+
+in vec2 vary_fragcoord;
+
+vec3 clampHDRRange(vec3 color);
+
+vec3 HDRDisplayGamma(vec3 linearRGB)
+{
+ bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308));
+ vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055);
+ vec3 lower = linearRGB * vec3(12.92);
+
+ return mix(higher, lower, cutoff);
+}
+
+void main()
+{
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
+ diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb);
+ diff.rgb = clampHDRRange(diff.rgb);
+ frag_color = diff;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
index f1e0295859..084a334346 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-out vec4 frag_color;
+//out vec4 frag_color;
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
@@ -49,5 +49,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
index 18ce998cb6..5986e8e462 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-out vec4 frag_color;
+//out vec4 frag_color;
uniform float minimum_alpha;
@@ -51,5 +51,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index 37dcbbd328..4396ae89a4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -25,10 +25,10 @@
/*[EXTRA_CODE_HERE]*/
-out vec4 frag_color;
+//out vec4 frag_color;
void main()
{
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
index dbaab9bbda..90d81ab6b2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaBlendF.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-out vec4 frag_color;
+//out vec4 frag_color;
uniform sampler2D diffuseMap;
@@ -52,5 +52,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
index 07a2218db2..2b314db51a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrShadowAlphaMaskF.glsl
@@ -23,7 +23,7 @@
* $/LicenseInfo$
*/
-out vec4 frag_color;
+//out vec4 frag_color;
uniform sampler2D diffuseMap;
@@ -42,5 +42,5 @@ void main()
discard;
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 4ccc6f54a8..197ce48a45 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -30,7 +30,7 @@ out vec4 frag_color;
uniform sampler2D diffuseRect;
uniform float gamma;
-uniform vec2 screen_res;
+//uniform vec2 screen_res;
in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index f208ac746b..a37e970feb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -25,7 +25,7 @@
/*[EXTRA_CODE_HERE]*/
-out vec4 frag_color;
+//out vec4 frag_color;
in vec4 post_pos;
in float target_pos_x;
@@ -59,5 +59,5 @@ void main()
}
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
index b55d769fd6..c4e4c4d051 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl
@@ -23,9 +23,9 @@
* $/LicenseInfo$
*/
-out vec4 frag_color;
+//out vec4 frag_color;
void main()
{
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index 6f7bd2bf3c..033c2f924a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -113,8 +113,8 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
if (spos.z > -shadow_clip.w)
{
vec4 lpos;
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
+ vec4 near_split = shadow_clip*-0.9;
+ vec4 far_split = shadow_clip*-1.1;
vec4 transition_domain = near_split-far_split;
float weight = 0.0;
@@ -131,7 +131,10 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
shadow += contrib;
weight += w;
}
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
+
+ //shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 2.0 - 1.0, 0.0);
+ shadow += max( (pos.z+shadow_clip.z) / (shadow_clip.z-shadow_clip.w) * 1.0, 0.0);
+ //shadow -= max( (shadow_clip.z + pos.z) / (shadow_clip.z - shadow_clip.w) , 0.0);
}
if (spos.z < near_split.y && spos.z > far_split.z)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
index 33a5efa45d..4579d4fbe0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl
@@ -26,7 +26,7 @@
/*[EXTRA_CODE_HERE]*/
-out vec4 frag_color;
+//out vec4 frag_color;
uniform float minimum_alpha;
@@ -43,5 +43,5 @@ void main()
discard;
}
- frag_color = vec4(1,1,1,1);
+ //frag_color = vec4(1,1,1,1);
}