diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2020-01-24 16:30:48 -0800 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2020-01-29 15:21:05 -0800 | 
| commit | 8545b81a32e1f8a7621ca7e136a5899545a5788b (patch) | |
| tree | 7a45beb0f22dfcf372e7834800fd55c6c3e32406 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | eaf83ea9c7eef663456507c32b0c1511ab69d157 (diff) | |
SL-11406: Fix specularity being blown out due to previous fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 9 | 
1 files changed, 3 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 8ed5713e22..8a6b2b7066 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -290,9 +290,7 @@ void main()      //   OR      // adjust the final color via:      //     final_color *= 0.666666; -    // We remap the environment intensity to closely simulate what non-EEP is doing. -    //    At midnight the brightness is exact. -    //    At midday the brightness is very close. +    // We don't remap the environment intensity but adjust the final color to closely simulate what non-EEP is doing.      vec4 final_normal = vec4(abnormal, env_intensity, 0.0);      vec3 color = vec3(0.0); @@ -301,9 +299,8 @@ void main()      if (emissive_brightness >= 1.0)      {  #ifdef HAS_SPECULAR_MAP -        float ei = env_intensity*0.5 + 0.5; -        final_normal = vec4(abnormal, ei, 0.0); - +        // Note: We actually need to adjust all 4 channels not just .rgb +        final_color *= 0.666666;  #endif          color.rgb = final_color.rgb;          al        = vertex_color.a; | 
