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| author | Rider Linden <rider@lindenlab.com> | 2019-04-05 23:41:59 +0000 |
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2019-04-05 23:41:59 +0000 |
| commit | 570814a767fa04e78e18cbd8ae266418467bb299 (patch) | |
| tree | 56e0e3aa9c09a61ea5f3e5f996e0ce97b0a349b5 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | dde88112380939071a90dca502afaa4909f71201 (diff) | |
| parent | fe589170d3faa5ca681baca7b9a664e2d851cd6e (diff) | |
Merged in graham_linden/viewer-eep-fixes (pull request #340)
SL-10821, SL-10896, SL-10901
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
4 files changed, 14 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 1bc576a4ec..6e693bd33b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -194,7 +194,8 @@ void main() vec3 light_dir = (sun_up_factor == 1) ? sun_dir: moon_dir; float da = dot(norm.xyz, light_dir.xyz); - + da = clamp(da, -1.0, 1.0); + float final_da = da; final_da = clamp(final_da, 0.0f, 1.0f); final_da = pow(final_da, 1.0/1.3); @@ -204,7 +205,7 @@ void main() color.rgb = amblit; color.a = final_alpha; - float ambient = abs(da); + float ambient = da; ambient *= 0.5; ambient *= ambient; ambient = max(0.9, ambient); // keeps shadows dark diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4e24e61018..4a47311eb7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -296,12 +296,13 @@ void main() vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; float da = dot(norm.xyz, light_dir.xyz); + da = clamp(da, -1.0, 1.0); float final_da = da; final_da = clamp(final_da, 0.0, 1.0); final_da = pow(final_da, 1.0 / 1.3); - float ambient = abs(da); + float ambient = da; ambient *= 0.5; ambient *= ambient; ambient = max(0.9, ambient); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index e44b441727..361ed40eaf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -86,13 +86,15 @@ void main() float envIntensity = norm.z; norm.xyz = getNorm(tc); + float light_gamma = 1.0/1.3; vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir; float da = dot(normalize(norm.xyz), light_dir.xyz); - da = clamp(da, 0.0, 1.0); + da = clamp(da, -1.0, 1.0); - float light_gamma = 1.0/1.3; - da = pow(da, light_gamma); + float final_da = da; + final_da = clamp(final_da, 0.0, 1.0); + final_da = pow(final_da, light_gamma); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -107,12 +109,12 @@ void main() calcFragAtmospherics(pos.xyz, 1.0, sunlit, amblit, additive, atten); - float ambient = min(abs(da), 1.0); + float ambient = da; ambient *= 0.5; ambient *= ambient; ambient = 1.0 - ambient; - vec3 sun_contrib = da * sunlit; + vec3 sun_contrib = final_da * sunlit; col.rgb = amblit; col.rgb *= ambient; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index c3c8683f6b..e0af521511 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -153,12 +153,9 @@ void main() vec4 pos = vary_position; - //color.rgb = atmosTransport(color.rgb); - //color.rgb = scaleSoftClipFrag(color.rgb) * 0; - vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); - frag_data[0] = vec4(color.rgb, 1); // diffuse - frag_data[1] = vec4(specular * 0.4, 0.75); // speccolor, spec + frag_data[0] = vec4(color.rgb, 0.25); // diffuse + frag_data[1] = vec4(specular * 0.15, 0.5); // speccolor, spec frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.05, 0);// normalxy, 0, 0 } |
