diff options
| author | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 14:04:13 -0700 | 
|---|---|---|
| committer | Graham Madarasz <graham@lindenlab.com> | 2013-04-19 14:04:13 -0700 | 
| commit | 4cd213b0059880e6bcee2634984322d18a20fb57 (patch) | |
| tree | ad5087040ff2b9a91861e272e4167edb2fa452b9 /indra/newview/app_settings/shaders/class1/deferred | |
| parent | 214031a8171022f4710b990d9bbdb076228a2009 (diff) | |
| parent | 8137a3c26f950127d4b37470d1d68c7b43d5c6e4 (diff) | |
Merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 8 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 22 | 
2 files changed, 15 insertions, 15 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 7c58749929..a3be4bb0c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -35,7 +35,7 @@ out vec4 frag_color;  #define frag_color gl_FragColor  #endif -#if USE_DIFFUSE_TEX +#ifdef USE_DIFFUSE_TEX  uniform sampler2D diffuseMap;  #endif @@ -52,7 +52,7 @@ VARYING vec3 vary_pointlight_col;  VARYING vec2 vary_texcoord0;  VARYING vec3 vary_norm; -#if USE_VERTEX_COLOR +#ifdef USE_VERTEX_COLOR  VARYING vec4 vertex_color;  #endif @@ -104,7 +104,7 @@ void main()  	vec4 pos = vec4(vary_position, 1.0); -#if USE_INDEXED_TEX +#ifdef USE_INDEXED_TEX  	vec4 diff = diffuseLookup(vary_texcoord0.xy);  #else  	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -112,7 +112,7 @@ void main()  	diff.rgb = pow(diff.rgb, vec3(2.2)); -#if USE_VERTEX_COLOR +#ifdef USE_VERTEX_COLOR  	float vertex_color_alpha = vertex_color.a;	  #else  	float vertex_color_alpha = 1.0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index b8d43c0586..3f42e8a24b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -35,19 +35,19 @@ uniform mat4 modelview_projection_matrix;  ATTRIBUTE vec3 position; -#if USE_INDEXED_TEX +#ifdef USE_INDEXED_TEX  void passTextureIndex();  #endif  ATTRIBUTE vec3 normal; -#if USE_VERTEX_COLOR +#ifdef USE_VERTEX_COLOR  ATTRIBUTE vec4 diffuse_color;  #endif  ATTRIBUTE vec2 texcoord0; -#if HAS_SKIN +#ifdef HAS_SKIN  mat4 getObjectSkinnedTransform();  #elif IS_AVATAR_SKIN  mat4 getSkinnedTransform(); @@ -69,7 +69,7 @@ VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position;  VARYING vec3 vary_pointlight_col; -#if USE_VERTEX_COLOR +#ifdef USE_VERTEX_COLOR  VARYING vec4 vertex_color;  #endif @@ -126,7 +126,7 @@ void main()  	vec3 norm;  	//transform vertex -#if HAS_SKIN +#ifdef HAS_SKIN  	mat4 trans = getObjectSkinnedTransform();  	trans = modelview_matrix * trans; @@ -138,7 +138,7 @@ void main()  	gl_Position = frag_pos;  #else -#if IS_AVATAR_SKIN +#ifdef IS_AVATAR_SKIN  	mat4 trans = getSkinnedTransform();  	vec4 pos_in = vec4(position.xyz, 1.0);  	pos.x = dot(trans[0], pos_in); @@ -162,7 +162,7 @@ void main()  #endif -#if USE_INDEXED_TEX +#ifdef USE_INDEXED_TEX  	passTextureIndex();  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  #else @@ -174,7 +174,7 @@ void main()  	calcAtmospherics(pos.xyz); -#if !USE_VERTEX_COLOR +#ifndef USE_VERTEX_COLOR  	vec4 diffuse_color = vec4(1,1,1,1);  #endif @@ -194,15 +194,15 @@ void main()  	col.rgb = col.rgb*diffuse_color.rgb; -#if USE_VERTEX_COLOR +#ifdef USE_VERTEX_COLOR  	vertex_color = col;  #endif -#if HAS_SKIN +#ifdef HAS_SKIN  	vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);  #else -#if IS_AVATAR_SKIN +#ifdef IS_AVATAR_SKIN  	vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);  #else  	pos = modelview_projection_matrix * vert; | 
