diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-08-23 04:15:36 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2022-08-23 04:15:36 -0700 |
commit | 459faa8f7f93b4a0f83b8862eb6b4679ed3635e6 (patch) | |
tree | 820ffa3c95632146852651d9dcaccb5409f80257 /indra/newview/app_settings/shaders/class1/deferred | |
parent | 6bc22eb6f458c73dfeb25cb5c011f5500103ae2d (diff) |
SL-17703: PBR: Clamp roughness to minimum to match Blender, etc.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 8a3eb39ae7..46463818f8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -405,23 +405,31 @@ float V_GGX( float nl, float nv, float alphaRough ) return 0.0; } +// NOTE: Assumes a hard-coded IOR = 1.5 void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3 c_diff, out vec3 reflect0, out vec3 reflect90, out float specWeight ) { float metal = packedORM.b; - c_diff = mix(diffuse.rgb, vec3(0), metal); + c_diff = mix(diffuse, vec3(0), metal); float IOR = 1.5; // default Index Of Refraction 1.5 (dielectrics) reflect0 = vec3(0.04); // -> incidence reflectance 0.04 - reflect0 = mix( reflect0, diffuse.rgb, metal); // reflect at 0 degrees +// reflect0 = vec3(calcF0(IOR)); + reflect0 = mix(reflect0, diffuse, metal); // reflect at 0 degrees reflect90 = vec3(1); // reflect at 90 degrees specWeight = 1.0; - float perceptualRough = packedORM.g; - alphaRough = perceptualRough * perceptualRough; + // When roughness is zero blender shows a tiny specular + float perceptualRough = max(packedORM.g, 0.1); + alphaRough = perceptualRough * perceptualRough; +} + +vec3 BRDFDiffuse(vec3 color) +{ + return color / M_PI; } vec3 BRDFLambertian( vec3 reflect0, vec3 reflect90, vec3 c_diff, float specWeight, float vh ) { - return (1.0 - specWeight * fresnelSchlick( reflect0, reflect90, vh)) * (c_diff / M_PI); + return (1.0 - specWeight * fresnelSchlick( reflect0, reflect90, vh)) * BRDFDiffuse(c_diff); } vec3 BRDFSpecularGGX( vec3 reflect0, vec3 reflect90, float alphaRough, float specWeight, float vh, float nl, float nv, float nh ) |