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author | Erik Kundiman <erik@megapahit.org> | 2024-11-02 20:55:56 +0800 |
---|---|---|
committer | Erik Kundiman <erik@megapahit.org> | 2024-11-03 19:33:18 +0800 |
commit | 3f72f9a202bed628f838cc24fe58a0511ca0d161 (patch) | |
tree | 0684cfff91551d9b6aabdb825981b46a5cb53fe8 /indra/newview/app_settings/shaders/class1/deferred | |
parent | d302bf3c96666cfd46d7585cb3d8b6ec27bb83bf (diff) | |
parent | 9c0a6d1b0e5e9d6da6a63ff367f40ab08c064bbe (diff) |
Merge remote-tracking branch 'secondlife/release/maint-c' into maint-c
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
3 files changed, 1 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 23a3ca4911..41ff2913e9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -30,7 +30,6 @@ out vec4 frag_color; uniform sampler2D lightMap; uniform float dist_factor; -uniform float blur_size; uniform vec2 delta; uniform vec2 screen_res; uniform vec3 kern[4]; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index 0a0fa0a374..4a26b8924a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -30,8 +30,6 @@ out vec4 frag_color; uniform sampler2D diffuseRect; uniform sampler2D depthMap; -uniform float depth_cutoff; -uniform float norm_cutoff; uniform float focal_distance; uniform float blur_constant; uniform float tan_pixel_angle; diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl index 6791fe44d9..e77e972873 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl @@ -25,7 +25,7 @@ // debug stub -float random (vec2 uv) +float random (vec2 uv) { return 0.f; } |