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authorRunitaiLinden <davep@lindenlab.com>2023-04-05 11:55:51 -0500
committerGitHub <noreply@github.com>2023-04-05 11:55:51 -0500
commit1f79379bf215c5368337c64b4f72c7c9ef3e09c2 (patch)
tree0864f4005090f49a59c0eabca3bd7760b5c1cf5e /indra/newview/app_settings/shaders/class1/deferred
parentd6d634d29ff351450306e211982a98a0050f1b42 (diff)
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 861b78c961..4c860cdde0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -36,6 +36,7 @@ uniform sampler2D exposureMap;
uniform float dt;
uniform vec2 noiseVec;
+uniform vec3 dynamic_exposure_params;
float lum(vec3 col)
{
@@ -81,7 +82,7 @@ void main()
float L = lum(col);
- float s = clamp(0.175/L, 0.125, 1.3);
+ float s = clamp(dynamic_exposure_params.x/L, dynamic_exposure_params.y, dynamic_exposure_params.z);
float prev = texture(exposureMap, vec2(0.5,0.5)).r;