diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-08 13:59:13 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-08 13:59:13 -0800 |
commit | 1bbf62652c0b3cfdb2046ef5a3d632f56160bb8d (patch) | |
tree | fcdc7b5e98043cac834c8612f138234ce996fec2 /indra/newview/app_settings/shaders/class1/deferred | |
parent | 290c2bda553af5cc2dafdfb6fc1b8fd9823c826b (diff) |
SL-10457
Make area beyond far split of directional light unshadowed again.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index e762871ba1..d04ac6851a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -151,13 +151,16 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen) shadow /= weight; } - + else + { + return 1.0f; // lit beyond the far split... + } return shadow; } float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen) { - float shadow = 0.0f; + float shadow = 1.0f; pos += norm * spot_shadow_offset; vec4 spos = vec4(pos,1.0); |