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author | Dave Parks <davep@lindenlab.com> | 2011-05-31 14:35:59 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-05-31 14:35:59 -0500 |
commit | ece32418e7c1828a65c88e526a5afcb635c5453a (patch) | |
tree | 3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | |
parent | 522a28d12721e1cc2e7f726882baa79be97d55fa (diff) |
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 649e392630..5397290b11 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ -#version 120 + void calcAtmospherics(vec3 inPositionEye); |