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author | Ptolemy <ptolemy@lindenlab.com> | 2021-06-25 10:23:05 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2021-06-25 10:23:05 -0700 |
commit | 06969e980ee3cc16a61a934b9c6bc252149c15c9 (patch) | |
tree | 7f2e455b85abe03df5220733e0a78676151179f8 /indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | |
parent | 3a98311ce76b4dfdc4c4aa7e4639945289b80c6a (diff) |
SL-11589: Fix horizon being U shaped bent in Low+ quality
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/waterV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 8863869e44..38276859a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -70,7 +70,7 @@ void main() d *= d; oPosition = vec4(position, 1.0); - oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); +// oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); // SL-11589 remove "U" shaped horizon vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; |