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authorDave Parks <davep@lindenlab.com>2023-01-11 11:28:45 -0600
committerDave Parks <davep@lindenlab.com>2023-01-11 11:28:45 -0600
commitb4f53334141b179bdb1762636ce313f14d9e2b10 (patch)
treee03a3ec75618c9039f85771fc17ca36bcc453e8c /indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
parentcd1e7da099b66cbeb510d169a5415e57b617cd37 (diff)
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl13
1 files changed, 4 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
index e472a75304..3102c870fc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl
@@ -26,20 +26,15 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec2 texcoord0;
+in vec3 position;
+in vec2 texcoord0;
-VARYING vec4 post_pos;
-VARYING vec2 vary_texcoord0;
+out vec2 vary_texcoord0;
void main()
{
//transform vertex
- vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}