diff options
author | Todd Stinson <stinson@lindenlab.com> | 2011-12-13 11:15:18 -0800 |
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committer | Todd Stinson <stinson@lindenlab.com> | 2011-12-13 11:15:18 -0800 |
commit | 9d1db4f19ae7ca044e47d0fe4e605e14882351c5 (patch) | |
tree | 2d499d53b60b2486f1e6666f8b9fe2063f984d22 /indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl | |
parent | 817c97c2f836948f210599a6f67e36a411b22c21 (diff) | |
parent | dbc91a7fac9513bdd879c5c2dc82208e08eaad2d (diff) |
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl new file mode 100644 index 0000000000..e472a75304 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -0,0 +1,45 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +void main() +{ + //transform vertex + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} |