diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-25 14:39:05 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-25 14:39:05 -0500 |
commit | 30d1a2d053fe7d6e0c88928cf51aa73865ee21e8 (patch) | |
tree | 1a878cdf561ed5e2f4ce0edca2986239b9724b18 /indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl | |
parent | b7a349f231977d5917b29faacca143a85d925576 (diff) | |
parent | c54f6cfdc3f44ccb6fee3acd5fa40bd177c67639 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl new file mode 100644 index 0000000000..29ec6e6bee --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -0,0 +1,50 @@ +/** + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; + +void main() +{ + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + + if (alpha < minimum_alpha || alpha > maximum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} |