summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
diff options
context:
space:
mode:
authorBrad Kittenbrink <brad@lindenlab.com>2009-02-18 21:10:16 +0000
committerBrad Kittenbrink <brad@lindenlab.com>2009-02-18 21:10:16 +0000
commitabdc99f21b542c4fea67030ddbd7166c9d1c6c63 (patch)
tree3e984e405adfdec189ca8a047daca5250737ffbf /indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
parent34412f0530cf6a411b4de906a8e9da59cbcb3a85 (diff)
Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 (maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl41
1 files changed, 41 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
new file mode 100644
index 0000000000..e9d6dcabff
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl
@@ -0,0 +1,41 @@
+/**
+ * @file terrainV.glsl
+ *
+ * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+varying vec3 vary_normal;
+varying vec4 vary_position;
+
+vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
+{
+ vec4 tcoord;
+
+ tcoord.x = dot(vpos, tp0);
+ tcoord.y = dot(vpos, tp1);
+ tcoord.z = tc.z;
+ tcoord.w = tc.w;
+
+ tcoord = mat * tcoord;
+
+ return tcoord;
+}
+
+void main()
+{
+ //transform vertex
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ vary_position = gl_ModelViewMatrix * gl_Vertex;
+ vary_normal = normalize(gl_NormalMatrix * gl_Normal);
+
+ // Transform and pass tex coords
+ gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy;
+
+ vec4 t = gl_MultiTexCoord1;
+
+ gl_TexCoord[0].zw = t.xy;
+ gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0);
+ gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0);
+}