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author | RunitaiLinden <davep@lindenlab.com> | 2024-02-02 13:49:06 -0600 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2024-02-02 13:49:06 -0600 |
commit | 6846600e3ef1eec7fade19f61d2d45614ae1a8b0 (patch) | |
tree | 8649711c50680a441beace454c09fb0cd38ec520 /indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl | |
parent | ee5fe08603a1250fb5e2c1196a082897134ebb53 (diff) |
#677 Fix terrain clipping and tweak hero probe mixing with radiance
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 33a78fd26d..8e1e4b54d5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -25,6 +25,7 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; in vec3 position; @@ -59,7 +60,7 @@ void main() vec4 t_pos = modelview_projection_matrix * pre_pos; gl_Position = t_pos; - pos = t_pos.xyz; + pos = (modelview_matrix*pre_pos).xyz; vary_normal = normalize(normal_matrix * normal); |