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authorGraham Linden <graham@lindenlab.com>2019-06-25 11:39:33 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-25 11:39:33 -0700
commitd86464182dd69aac5368f77dbb11a3e84ce4dadb (patch)
treeb2ab652bb55e68c3c57ab7d868933da4e1a85d72 /indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
parentcc1ae963d57c4265286fbf660949f42f215a4c62 (diff)
SL-1491
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun. Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index b49d86b2a2..5f345078b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -69,7 +69,7 @@ void main()
#endif
frag_data[0] = outColor;
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
+ frag_data[1] = vec4(0.0,0.0,0.0,1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}