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author | Graham Linden <graham@lindenlab.com> | 2019-06-25 11:39:33 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-25 11:39:33 -0700 |
commit | d86464182dd69aac5368f77dbb11a3e84ce4dadb (patch) | |
tree | b2ab652bb55e68c3c57ab7d868933da4e1a85d72 /indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | |
parent | cc1ae963d57c4265286fbf660949f42f215a4c62 (diff) |
SL-1491
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun.
Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index b49d86b2a2..5f345078b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -69,7 +69,7 @@ void main() #endif frag_data[0] = outColor; - frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[1] = vec4(0.0,0.0,0.0,1.0); vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0); } |