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authorAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
committerAura Linden <aura@lindenlab.com>2013-07-11 17:49:13 -0700
commitce9962b33872db65b70c9b10901ec9062cb59169 (patch)
tree94be5367128e241ef1c6f802e8551a9b4ed786ff /indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
parent8642f57dd95864ec6b002f6519701f30866c6502 (diff)
parent6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff)
Merged in viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl')
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl8
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index daf1cc7ea2..52a429465f 100644..100755
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,6 +39,12 @@ VARYING vec3 vary_normal;
VARYING vec4 vary_texcoord0;
VARYING vec4 vary_texcoord1;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
void main()
{
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
@@ -56,6 +62,6 @@ void main()
frag_data[0] = vec4(outColor.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}