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author | Dave Parks <davep@lindenlab.com> | 2011-10-21 15:51:49 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-21 15:51:49 -0500 |
commit | 004cc9107bd48166d87b239fb506532ac6330ef9 (patch) | |
tree | a3574d68634f0a76f1a029bb0f8e5bb174aaf946 /indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | |
parent | b0c1d877a18956714b9885291819c692a67c6913 (diff) |
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 3112a1ea7f..e014e53d25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif |