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author | Merov Linden <merov@lindenlab.com> | 2012-06-08 17:29:56 -0700 |
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committer | Merov Linden <merov@lindenlab.com> | 2012-06-08 17:29:56 -0700 |
commit | ac6f0304c51b6b8c8e4414ff1bc254be78f0845d (patch) | |
tree | 0b211c8c84ff92e6cdbeeb8d0197314e4821a60c /indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl | |
parent | 1aba6c119ef05a4cfd91325c8455dc8c60098746 (diff) | |
parent | cdb57cb299097b203581a6ef99840350831c321c (diff) |
Merge pull from richard/viewer-chui
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl new file mode 100644 index 0000000000..47e9d15fbc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -0,0 +1,37 @@ +/** + * @file sunLightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +uniform vec2 screen_res; + +void main() +{ + //transform vertex + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = pos; +} |