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authorDave Parks <davep@lindenlab.com>2011-10-05 19:18:58 -0500
committerDave Parks <davep@lindenlab.com>2011-10-05 19:18:58 -0500
commit1f4bc180502d1a4448e18715596a61ae9f406c4f (patch)
tree009f70b9f3d27ce28571d0f056a169497bb74b9f /indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
parent194bedbb96a6dcfe90d5b731aeca8658c83f2306 (diff)
parent2b51a7a60942b1efc99cee43489ef2f92fa7a188 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
index 78ea15e87a..adc7c5d005 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl
@@ -23,12 +23,14 @@
* $/LicenseInfo$
*/
-
-
//class 1, no shadow, no SSAO, should never be called
#extension GL_ARB_texture_rectangle : enable
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
+
void main()
{
gl_FragColor = vec4(0,0,0,0);