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author | Graham Linden <graham@lindenlab.com> | 2019-02-26 14:51:02 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-26 14:51:02 -0800 |
commit | 6f820163ce3a42eb90edba6f3907952e7d83517c (patch) | |
tree | 5a44dcbc27ade1b67f872649c6c4d594b8d50d03 /indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl | |
parent | 982b8cdef280469d6c04ce9886a8cadaf6d8350c (diff) |
SL-10566 part the first
Tie using deferred rendering in water reflection/distortion map generation to debug var again
(claw back some performance lost to doing post-deferred in water map generation).
Edit softenLightF for class1/class2 to make them comparable again.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl')
0 files changed, 0 insertions, 0 deletions