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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-09-28 21:21:13 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-09-28 21:21:13 +0300 |
commit | 42fa322e76757073ecc8e884f7fd0fb80e0dd4ad (patch) | |
tree | 7be5fd8cdbaef3a6b27893a9a3aa33a6d6fe846e /indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | |
parent | c2b55c4362111c124df30eb339461486bda32ec9 (diff) | |
parent | bac6652cdcd2d8333df04c3ebd3a6a7b752328b3 (diff) |
Merged master (DRTVWR-497) into DRTVWR-514-keymappings
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 34 |
1 files changed, 4 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index a5804220bc..f80f1a985a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -124,41 +124,15 @@ void main() if (spec.a > 0.0) // specular reflection { + float sa = dot(refnormpersp, light_dir.xyz); + vec3 dumbshiny = sunlit * (texture2D(lightFunc, vec2(sa, spec.a)).r); -#if 1 //EEP - vec3 npos = -normalize(pos.xyz); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(light_dir.xyz+npos); - float nh = dot(norm.xyz, h); - float nv = dot(norm.xyz, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4+0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 sp = sun_contrib*scontrib / 6.0; - sp = clamp(sp, vec3(0), vec3(1)); - bloom += dot(sp, sp) / 4.0; - color += sp * spec.rgb; - } -#else //PRODUCTION - float sa = dot(refnormpersp, light_dir.xyz); - vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r); - // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib) / 6; + bloom = dot(spec_contrib, spec_contrib) / 6; color.rgb += spec_contrib; -#endif - } - + color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) |