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authorDave Parks <davep@lindenlab.com>2011-11-08 15:28:13 -0600
committerDave Parks <davep@lindenlab.com>2011-11-08 15:28:13 -0600
commit0d568ce9f0522eaa21a12fa5fae31f80c59bd947 (patch)
tree6b849a3b48a35feaeff0278ca8e562359df852e2 /indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
parent28c26cb491305525fb3f24ec2ef3bcb9b1ab8c5f (diff)
parentef8bdb5d95ebd869279ee4bb0510d54e51ab747f (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 59c0a994cd..96ad0aa93a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -23,13 +23,15 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragData[3];
+#endif
/////////////////////////////////////////////////////////////////////////
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-varying vec4 vary_HazeColor;
+VARYING vec4 vary_HazeColor;
uniform sampler2D cloud_noise_texture;
uniform vec4 gamma;