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author | Dave Parks <davep@lindenlab.com> | 2011-11-08 15:28:13 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-11-08 15:28:13 -0600 |
commit | 0d568ce9f0522eaa21a12fa5fae31f80c59bd947 (patch) | |
tree | 6b849a3b48a35feaeff0278ca8e562359df852e2 /indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | |
parent | 28c26cb491305525fb3f24ec2ef3bcb9b1ab8c5f (diff) | |
parent | ef8bdb5d95ebd869279ee4bb0510d54e51ab747f (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 59c0a994cd..96ad0aa93a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -23,13 +23,15 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragData[3]; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; |